#Arkham knight update pc Pc#
Your theory is that "The PC version could easily attain console equivalent performance even at launch," assumes quite alot about the state of that game's development. Well it seems both of us can only provide anecdotal evidence, but at launch, on my i5-3570k, GTX 970, and 8GB RAM, with the Nvidia bells and whistles turned off the framerate never goes below 30 at 1080p. You claim you don't have any in-depth knowledge, but you make a pretty declarative statement about the nature and difficulty of porting Arkham Knight.
#Arkham knight update pc software#
These are not my theories these belong to Digital Foundry, a group of professional software analysts. I do not claim know more than the programmers. Your theories made up to defend them are entirely your own. You do need to convince me that the way they are designed is not advantageous in regards to how Arkham Knight uses their memory pools. You don't have to sell on me on why consoles are inferior hardware-wise. Their professional programmers did not make any claim which even began to imply that the port's problems stemmed from the fact that consoles had superior hardware in any way My range goes from 90 FPS (the cap) to ~20 FPS. I'm running the game on a 4690K, a GTX 980Ti, a 500 MB/s SSD, and 8 GB of 1600Hz DDR3 memory, and I still cannot maintain a framerate above 30 FPS in some instances where lots of geometry and effects are on screen at once. Most reports would tell you that the PC version could run at 1080p30fps without much issue.Įxcept that the framerate frequently falls off a cliff, whereas the console versions are far more stable. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.
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